Quick Links
Skip to main contentSkip to navigation

Stanton Community Schools

Working...

Ajax Loading Image

 

Dodgeball

Click here for the REGISTRATION FORM

How the game is played:

  • Each team will start with 6 players on the court.
  • 6 dodgeballs will be used.
  • Rock, Paper, Scissors between team captains to determine the choice of which side of the floor you want.
  • Players then take a position behind their endline. After a signal by the official, teams approach the centerline to retrieve the balls.
  • Balls must be taken back across the VB 10-foot spiking line before they can be thrown at an opposing player. If the ball is not taken behind the VB 10-foot spiking line before it is thrown, it is a dead ball.
  • Players then attempt to eliminate members of the opposing team by tagging them with the ball. If a player is hit with any ball that has not yet touched the floor, wall or ceiling, that player is “out”.
  • Play continues until one team is eliminated or the 5:00 minute horn goes off (which ever comes first).
  • The balls are then reset on the centerline for the next game.
  • The first team to successfully eliminate all players of the opposing team wins

Rules:

  1. Uniforms/clothing are considered part of a player's body.
  2. A team's 10-player roster can be made up of any number of boys and/or girls.
  3. Any ball that touches the ceiling or wall is a dead ball.
  4. If a defender catches a “live” thrown ball, the thrower is out AND the catcher's team may bring back eliminated players in the order in which they were eliminated.  In addition, a nonstarting player may enter the game when a teammate catches a live ball; however, a team cannot have more than 6 players on the court at any one time.
  5. If a defender attempts to catch a live ball, but drops it, the defender is out.
  6. The defender may block a live ball with another ball. The thrown ball is still a live ball however, until it hits the floor, wall or ceiling.
  7. If a blocking ball is dropped as a result of contact from a live ball, then the player who drops the ball is out.
  8. A player may block a live ball, then throw the blocking ball down and catch a live ball.
  9. A player shall not leave the playing field to avoid being hit or in an attempt to catch a ball.
  10. Players who have been called out may retrieve stray balls for their teammates.
  11. It is illegal for the leading team to control all the balls for more than 5 seconds. (A violation will result in the referee stopping play and the balls will be divided evenly.)
  12. Headshots resulting from a high thrown ball result in the thrower being called out.  Clarification:  A player who is not standing on his or her feet and is struck in the head (whether or not they see it coming) is out.
  13. A player hit in the head while ducking or dodging is out.
  14. Unsportsmanlike conduct will result in immediate ejection from the game.
  15. The gym score clock will be set at 5:00 minutes for each game.  Each game ends when the horn goes off or all members of one team have been eliminated (which ever occurs first).
  16. On deck teams will be asked to line up behind the endlines to retrieve balls for the teams playing the game ahead of them.
  17. The large dodgeball is called a blocking ball and the smaller dodgeballs are called Stingers.  A stinger ball cannot be used as a blocking ball.
  18. When a round robin game is complete, the referee calls time and awards the winning team one point for each remaining player, PLUS the time remaining on the clock rounded to the nearest 1/2 minute.  This is to help with the seeding of the final tournament.
  19. No endline out of bounds.  The center throwing lines will overlap making it possible to be behind your opponent!  This worked very well and effectively eliminated the trouble spots the rule was designed to eliminate.
  20. The size of the court will only change when BOTH teams have 2 or less players.